radeonthecity: (Default)
Domri Rade ([personal profile] radeonthecity) wrote2013-07-15 10:00 am
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Spells and Summonable Creatures


This page is for a list of all spells that Domri can cast and all creatures that he can summon. Since there is minimal canon evidence for what exactly he can do, this page is largely supposition, but flows from three main premises. Firstly, that Domri can only use red and green mana. Secondly, that Domri cannot cast any spells that do not primarily affect his creatures. And thirdly, that Domri can only summon creatures that can be interpreted as "animals" - no people, no constructs, and no elementals.

I will also attempt to explain how card abilities translate into real-world effects, using my knowledge of the game's flavor. Cards that are type "Instant" he can cast very quickly. Cards that are type "Sorcery", "Creature", or "Enchantment" he needs a moment to cast.
First up, Domri's in-game representation. The first ability is simply him looking for more creatures to summon, or trying to think of an appropriate creature for the situation. The second ability is him sending one of his creatures to attack some other creature specifically, rather than just having them charge into combat and attack whatever gets in their way. The third ability is a constant effect that takes a while for him to get ready to initiate, but is trivial for him to maintain. This effect gives all of his creatures enhanced speed, the strength to not be blocked by weaker opponents, additional speed that allows them to avoid magic being aimed at them, and allows them to recover from the disorientation of being summoned almost instantly.
Armed: The creature that he targets becomes slightly stronger and gains enhanced speed for a few moments.

Dangerous: The creature that he targets becomes extra threatening for a few moments, causing all opponents that can see it to want to deal with that threat first, to the point where they will ignore any other threats in the area.

Domri can cast both of these spells at once (first Armed, then Dangerous), choosing the same or different targets for both of them.
The creature that he targets gets a burst of strength, wiping away any tiredness and keeping them pumped up for the rest of the battle.
The creature that he targets becomes three times as big, increasing in strength and toughness proportionately.
The creature that he targets becomes stronger, tougher, and allows them to recover from the disorientation of being summoned almost instantly until it dies or the effect is dispelled.
The creature that he targets is filled with a surge of energy that wipes away any tiredness and fills them with adrenalin for a few moments, making them stronger.

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